nloads/minetest-master/bin/./mods/elevator/a:498: in function 'elevator_set_name' on/Downloads/minetest-master/bin/./builtin/a:15: in function 'print' on/Downloads/minetest-master/bin/./builtin/a:15: invalid value (nil) at index 1 in table for 'concat' 21:55:16: ERROR: ServerError: Lua: Runtime error from mod 'elevator' in callback on_playerReceiveFields(). 21:55:10: ACTION: fatman places node elevator:elev_entry at (1,8,0) If there are more bugs found, please report here. incompatibility with walking_light (you have to unequip the lamp in order to drive upwards) position "flickering" when moving upwards (I don't know what causes this, since it is not there in downward movement) If minetest crashes when opening a world including an elevator from the old (1.0) version, load version 1.0, remove all elevators, all entries and all motors and then load the new version again.Įdit: I should explain crafting recipes.I am using craft_guide. Old elevators will probably not work anymore, re-construct the motor and the entries. When constructing, you place the motor before placing entries! Elevators teleport instead of forceloading the areas around them (of course only without players inside, else it would be cheating.). The mod does not depend on forceload-lib anymore. The elevator is thought of as a technical one, like used in real-world mines, rather than being a nice-looking thing with different shaft types and a floor priority system etc. Please remember that you have to place the door blocks inside the shaft and one layer below the actual entry layer, as described in readme.txt. See the readme file on how to construct elevators. Includes doors (which open and close automatically) to call the lift and to drive there.Ĭurrently one elevator can only be used by one player at the same time. Mod is mainly stable, please test and report bugs.Īdds elevators transporting persons up and down. Now with doors that are actual doors and with smoother cabin movement.
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